So, after last session's absolute chaos, I decided to try the module at the back of the book again, Mister Bubbles. This was a group of three troubleshooters, and it was a rather serious first game. Well, it was serious in comparison to last week's mess.
I'm not sure I am capable of doing an incredibly serious session of this game. It just lends itself to ridiculousness too easily. In this campaign, we have a Computer Phreak who is irrationally afraid of robots, a woman who occasionally (read:when hilarious) responds with animal noises, and a fellow who's going to learn that his 17 in Cash Hacking isn't a 17 in covering his trail. How could I not make that hilarious? Maybe that's why Paranoia always works so well: the situations are so ridiculous that the game just succeeds, almost regardless of anything. (For examples, just look back at all the other disasters I've GM'd.) Oh, and everyone has a lightsaber. Ridiculousness.
Regardless, everyone had fun and good times. So, another roaring success.
-Flare
Wednesday, October 20, 2010
Again with the bubbles!
Labels:
bubbles,
Cash Hacking,
chaos,
classic,
Computer Phreak,
lightsaber,
ridiculousness,
straight
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As an annotation, I'm interested in getting another module. You know, to run more serious games sometimes. I know there are some at CRT sector, but if anyone knows of any other good ones, let me know.
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