Tuesday, August 30, 2011

The Pushpin Bungle

So, the first campaign is done, written by myself and a friend of mine, Andrew. It's been performed twice by myself and once again by a different GM, and it seems to hold up pretty well. I enjoy having these self-contained one-day modules, that I can play with others. I'm currently working on a second one, which has been played once, but still needs some work. I want the end to be tower-defense-esque, but I'm not entirely sure how to do it.

Some advice to those who wish to run it:
1) INCLUDE NPCs. Oh my goodness they are so helpful. The "Gift of Gab" injection and any secret society contact is particularly a chance to let them shine. Let them read the campaign. Let them roleplay the secrety society contacts or the animals' voices. They'll have fun with it. In one case, there was a roleplay just between one player and my NPC, on the inside of a whale. I still don't know what happened, but it involved cutting things, dynamite, and a couple buildings collapsing, but the whale being totally unharmed. It doesn't matter, either, because they both had fun.

2) Gage the PC's interest when deciding how long to throw animals at them. You don't want to wear them out, so they'll have fun with the finale. If they're really not into it, you can leave it out, but it is silly and fun. It's tricky, because you have to custom-tailor things to what your PC's want, but you can't ask them, of course. That would be silly.

Here's a preview, but you're probably better off using the link below. I also didn't bother proofreading it, because I'm lazy, lazy, lazy. So feel free to point out things that don't make sense or that I can't splel.

https://docs.google.com/document/pub?id=1GYl4NRMjIm9Idq1d6Te7RHfPJ7KpkGGFC2qVA6ff-ZM



Until next time,
-Sean