Sunday, April 25, 2010

Virtual Players (Online/IRL Hybrid)

I ran an experiment today, to see if I could run a game with people in real life and people online.

It does not work. At all.

It simply gets too jumbled up to be playable anymore. The game starts to feel more like you're forced through it and less like you're messing around with friends. The players really didn't enjoy themselves that much. After all, the happiness of the players is the highest priority.

Happiness is mandatory.

In other news, the random gun was a huge success. I'm bringing it back. Definitely. If any of my players have favorites, please share.

Now I have to wade through all the personal secret-society stuff that's happened: See who's completed their mission, who hasn't, and run all the consequences with that. I have a week, though. That does make personal plot one of the easiest parts of the game.

Terrible online stuff aside, it was a good game. Almost everyone died.

Flare-U-BVT-3

Tuesday, April 6, 2010

Blog Under Construction

As I sit here, in the dim light of my darkened suite, I realize that the past may not know where I write from. These might help:
http://tvtropes.org/pmwiki/pmwiki.php/Main/Paranoia
http://www.crd-sector.com/

I, myself, am a fan of CRD sector, even though some of it is red clearance. I'll continue to write to you as I plan more trials and tribulations for my players. Since I never know who's listening, I'll have to wait before writing again.

-Flare-U-BVT-3